Chapter 1
A word nobody will explain
Your cousin Dev's group chat has a new word in it, and it's everywhere: bardiwac.
"Grabbing a bardiwac before practice." "Who drank my last bardiwac??" "Never again. Two bardiwacs and I didn't sleep."
You could ask what it means. But asking means admitting you don't know, and Dev will never let that go. So you do what detectives do. You read the clues.
Your job: work out what a bardiwac is without anyone defining it. You'll get five messages, one at a time. After each one, lock in your best guess. You're allowed to change your mind.
Chapter 2
Read the clues
Chapter 3
How did you crack it?
Look back at your guess trail. After one message you probably had a vague idea. By the fifth, you were sure. Nothing about the word itself changed. Only the words around it did.
"You shall know a word by the company it keeps."Linguist J. R. Firth, 1957
That one sentence is the starting idea behind every language model. A model never gets a dictionary. It reads billions of sentences and learns each word from its neighbors, exactly like you just did.
Chapter 4
Your turn to write the mystery
Dev finds out you cracked it and challenges you back. You get to invent a word: glimber. Your secret meaning is skateboard.
You drafted six messages. Some give the meaning away through context. Some say nothing at all. Sort them, so you only send the clues that do real work.
Chapter 5
What you just learned
The useless clues all had something in common: you could swap in any noun and they'd still make sense. The good ones only fit one kind of thing. That's what context is: the words around a word that narrow down what it can mean.
A model does this with numbers instead of instincts. Words that keep the same company end up with similar numbers. That list of numbers is called an embedding, and you'll draw a map of them in The Meaning Map.